Final is a Japanese audio brand since 1974.
Our concept has always been simple since the beginning.
We pursue everything in principle of correct things.
We have launched a new factory in Japan, gathered a development and production team in one place, and communication is closely designed to pursue high quality.
We hope you can feel the attention to some of our products.
Special specification for 2 x 3.5mm plugs for the first generation Oculus Quest.The sound quality design enhances the reproductions of the sound in a 3D acoustic space using binaural sound technology.
3D audio specific earphones born from research of the difference between the sound source produced in 2ch stereo and the sound source produced by binaural technology.Due to the natural tone that is created by binaural, you can concentrate on the sound source itself.Special specification for 2 x 3.5mm plugs for the first generation Oculus Quest.
Not compatible with Oculus Quest2.
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Specially designed for the first Oculus Quest This is a limited edition model with many inquiries that you would like to use the popular E500 as the first generation VR headset Oculus Quest. Not compatible with Oculus Quest2. |
Sound making based on acoustic engineering, acoustic psychology, and spatial acoustics This is a new "classic" earphone born from research of the difference between the sound source produced using 2 ch stereo and binaural technology.In this time, we have taken care of this problem with a new approach, and we were able to create earphones that can feel the tone and spatial image and direction of the producers intended in binaural games and other sound sources. |
Newly designed "TYPE E Soft" included The VR1000 is designed specifically for the Oculus Quest, and the fit is important to immerse yourself in the VR world, and the earbud comes with the regular "TYPE E" as well as the soft "TYPE E Soft".There are 5 sizes of SS/S/M/L/LL, so you can choose according to your preference.Each comes with its own case. |
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Original earpieces with different left and right axis colors. Adopts two types of silicone material with different hardness between the acoustic tube and the part that touches the ear. The acoustic tube part is grooved for strength and flexibility because of the hardness of silicone compared to the parts that touch the ear. The parts that touch the ear are made of low hardness silicone, which is comfortable to wear and sound isolation. The axis color is gray on one side and red on the other, so you can easily distinguish the left and right in dark areas.Furthermore, it is easy to distinguish the size of the axis (gray axis is alternating between dark gray and light gray and red axis alternative). Available in 5 sizes SS / S / M / L / LL and comes with a convenient carrying case. |
Unique earpiece swingfit mechanism The swingfit mechanism allows you to sway the earpiece side-to-side for a perfect fit to the tilt of the ear canal.The opening of the ear piece prevents deformation caused by hitting the ear canal.Sound is transmitted directly to the eardrum for clear sound. |
0.25 inch (6.4 mm) diameter dynamic driver - unit Sound required, precision of parts and assembly is paramount for driver units.The small diameter 0.25 inch (6.4 mm) dynamic driver unit has high precision. |
Model No. | FI-VR 1DPLBL |
Housing | ABS Plastic |
Driver | 6.4mm Dynamic |
Cable | OFC Cable Left and Right Independent |
Sensitivity | 98 dB/mw |
Impedance | 16 Ohms |
Weight: | 7.4 g |
Cord Length: | 16cm |
Accessories | Silicone earpieces (TYPE E E 5 size black), silicone earpieces (TYPE E E Soft 5 size clear) *Includes case for each of the 2 types of earpieces |
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final VR1000 | final E500 | final VR3000 for Gaming | |
Body Color: | black | black | matte black |
Driver | 6.4mm Dynamic Type | 6.4mm Dynamic Type | 6.0mm f-CORE DU |
Recommended Uses | Oculus Quest | Gaming ASMR | Gaming, ASMR, 360 music |
Microphone | ✓ | ||
Sound Quality | The sound space produced with binaural sound is reproduced without leaving any residue. | The sound space produced with binaural sound is reproduced without leaving any residue. | With binaural playing games and VR, you can feel the tone and spatial image and orientation as the producers intention. |